The default UV Texture Editor that comes with Maya is… sad. Sure you can do things with it, but there are some great extensions out there that can add to your workflow. I’ve used a few of them, but I really only “need” a few extensions to really get the job done. While those found freely on sites like Creative Crash are fine… they usually also try to cram in so much stuff … things I just don’t use or need. I found a few that fall short when it comes to handling scenes with references and editing large numbers of UV sets on multiple objects. So in this article, I will share a quick and easy extension I created to help solve that issue.